Even though VR (virtual reality) is still in it’s infancy, it captures our imagination at every passing technological thought and it is companies like Google, Oculus and Samsung who are the ones who are turning that imagination into reality. The aforementioned companies are doing all they can to get developers psyched about creating immersive virtual reality experiences. Responsive web VR design may hold the key to those answers.
Some of you may remember the “write once, run anywhere, promise”? It is an old issue that developers have always found themselves in. The way the internet is these days, it may just be the closest thing to actually fulfilling that promise. As opposed to producing native apps that only seem to really function for just one single platform, or maybe even one of the prototype VR headsets, developers have the chance to create their VR experiences using the HTML format. Then from that point on you have the option to simply run them within the browser.
Chrome Likes What it Sees in VR Possibilities
This particular idea is widely known as WebVR and the idea is embraced by numerous developers and organizations, and one of their larger proponents happens to be Mozilla. WebVR just last year had begun marketing their very own website “MozVR” as added VR support. Chrome is also joining in the VR party when they had unveiled the DIY Cardboard VR viewer last year.
The thing is though, these various efforts have not done the trick because they have not shown any compatibility. The latest round of the VR fest has barely even begun and it looks as though already that the world of VR is relatively fragmented thus far. So as of now it looks as if developers such as Mozilla, Oculus and Google have to find some common ground regarding a standard or they will indeed have to ready their own cross-platform approach.
This happens to be the exact approach that the company “Smus” is taking with their very own brand of responsive web VR design which will in fact quickly detect if a specific user accesses a given site with the desktop or a mobile browser and they will then optimize the experience just as they see it fit.
Someday Without Glasses
Responsive web VR design will always make sure that the content will immediately adapt to the environment by utilizing flexible images, fluid layouts and proportional grids. It will essentially be what you’d call a bit of a cocktail of contemporary web technologies. This concept will even operate minus any VR hardware.
The project that SMUS is putting forward is an open source project which will enable developers to produce VR experiences that are absolutely HTML-based. This will also function more properly with Google Cardboard and Oculus Rift and maybe someday it will not even need those particular eye sets thrown in the mix.
What the Future has in Store
The way it looks for right now though, all developers need to feel pretty excited about these new prospects and what the future has in store for cross-platform potential. This especially goes for the type of experience which will operate in a simple desktop or mobile browser mode through the VR headset, which of course adds a totally exciting new development to responsive web VR design.